| slowmo said: Looks to me the sacrifices they've made getting AA running on the PS3, that blur is unmistakable. |
They did more than sacrfice resolution if it was just to get the anti aliasing running, which leads me to believe they cut for other reasons. There's probably more to it that we'll never find out. We can only hope with the time left they get the game up to the task. On a side note I noticed a lot of slowdown in a previous trailer that isn't in the E3 trailer. But that old trailer was most likely from the PC with all of these detailed textures and models. Best case scenario is this is all for a consistent framerate.








