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Q: Iwata-san showed off the Vitality Sensor or talked about the vitality Sensor at the press event today. You guys obvious, and you kind of alluded to this in your response just now, but Nintendo has taken these innovative controllers, the Wii remotes, the nunchuck, the balance board, and you have demonstrated new types of games that people can do with these things. I was wondering what kind of ideas you had for the Vitality Sensor. Anything you can share?

A: Obviously, ideally we would have been able to talk about this in terms of the software implementation along with just the sensor itself, and I don't have any indication for you other than to say that we have lots of very creative ideas.

We've done lots of different experiments with different types of sensors. You talk about using brain-wave sensors to move things around, we've done all kinds of fun experiments. So we're pretty big fans of different types of sensors.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs