morpheusx said:
So you look at it as a victimless crime. So lets see a publisher and developer end up not making enough money from the games they make because of piracy. So now they have to close up and go out of business because they can't pay their employee's and bills. So that leaves hundreds of people out of jobs not to mention their families that may or may not have a place to live or go. The banks that they have mortgages with now have default loans not to mention the utilites that don't get paid must now absorb this as a loss possibly causing them to make cuts in employee's to make up the difference. Its a vicious circle and by no means is a victimless crime.
Next time you create something see how you like it if someone takes it from you and then profits by doing it. What if someone decided to steal "pirate" your final presentation report in college and then sells it to the rest of the class. Sort of cruel how it works when you are the victim isn't it. The only reason you think its victimless is because you don't have to look at your victim. |
Publishers and developers lose far more to used games sales and rented game sales than they do to piracy. Piracy is like jaywalking. They may both be against the law, and neither maybe the right thing to do, and I'd even go as far as to say that both can have effects on others. That said, its extremely silly to think that people who pirate or jaywalk should be lumped in with killers and rapists.
On a personal level, I hope companies who throw away money on DRM and copyright proctect do lose money. It should teach them such things are pointless. If they redirect that money into better games then we all benifit, and maybe some of those who pirate will think the work is worth paying for.







