HappySqurriel said:
What past are you talking about? The SNES was very competitive in processing power and was (really) only outperformed by systems that were amazingly expensive, the N64 was the most powerful console released that generation by a wide margin, and the Gamecube was competitive with the XBox and noticeably more powerful than the PS2 or Dreamcast. The performance difference between the Wii and the HD consoles is very unusual this generation both because Nintendo decided to go for a smaller, more energy efficient console at a reasonable price (which reduced its performance noticeably), and Sony and Microsoft decided to go for as powerful of a system as they could produce which resulted in much larger, less efficient and much more expensive consoles than are typical. A much more conventional console would have been able to display "Wii Like" graphics at 720p or "HD console graphics" at 480p. I think all three manufacturers are going to return to the "Middle Ground" and from a performance perspective you will see three very similar systems that are roughly equal in processing power and are released at a reasonable price. The kind of performance I would expect to see from these systems is that they can display the kinds of graphics that the PS3/XBox 360 struggle to achieve at their (below) 720p resolution with a framerate (below) 30fps at 1080p at a framerate of 60fps. Most of the games that have a big graphical jump will probably be rendered at a lower resolution (720p or 1280x1080) and at a lower framerate (30fps). |
If by the past, he means the present.







