Squilliam said:
No, games that are made strictly for the PS3 often show similar flaws compared to PS3 ports but there isn't a convenient example to call them out for it. For example many PS3 games use 1/4 resolution particle buffers whereas the Xbox 360 games can use a full resolution particle buffer due to the ED-Ram. Examples are Killzone 2 and Motorstorm 2. Notice how GT5 avoids the use of particles? Theres a very good reason for that.
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1 how do you know the size of the PS3 game particle buffers used?
2. How do u know GT5 avoids particle effects?







