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My best friend pointed out something that I think has been missed. Carmack prefers OpenGL. He doesn't use Direct X. If anything, you'd think he would have an easier time getting an engine running well on PS3. I'm sure the gap will close by the time the game is released.

The architectural flaws of the PS3 continue to be a hindrance. If Sony was so hell bent on going with a drastically different architecture, they should have put enough effort into the developments tools for the developers to take advantage of it. Carmack isn't Terminal Reality, if he is having problems it's a hardware issue not a developer issue.