| Sqrl said: Not all things require that kind of memory, SETI workloads, protein folding, etc...all have small amounts of data that need to be in memory for processing but require a complex procedure to be performed that takes some time to do. I realize you guys are trying to point out the memory limitations here, and I completely agree it is severely limited in the memory department both for many science applications and for gaming applications. But I don't think that effects my point at all, the architecture is still the root cause of many issues as I said in my first post and in general I think most people agree that even keeping Blu-Ray and going with a very powerful architecture they could have made something more developer friendly and that change alone would have made a big differnce as many games would likely not be delayed and the PS3 would be getting into the thick of this "console war" this holiday instead of waiting for the blockbuster games to arrive in '08. A pretty big difference imo. |
I think the Cell would have been a reasonably good gaming processor if they would've just given it a second core. 2 cores + 7 SPEs would be fine (or 2 cores + 3 SPEs, for that matter, since they're not going to be used that heavily for most gaming applications). They cut the second core and effectively cut the Cell's prowess in half for gaming.







