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shio said:

http://www.eurogamer.net/articles/age-of-conan-turns-corner-says-funcom

"In Funcom's latest financial report, there's some encouraging news regarding the performance of its troubled MMO Age of Conan - although nothing as concrete as subscriber numbers.

The report for the first quarter of 2009 says that the fantasy MMO's subscriber retention has improved and "a significant increase in new customers in Q1 compared to Q4 has led to a stable and solid subscriber base". Players are spending longer in the game on average, too.

The company reported earnings of USD 7.7m, largely from Age of Conan subscriptions. That's actually a dip from the USD 8.7m it made in the last quarter of 2008. But the painful USD 23m losses of that period have been replaced by a modest USD 1.5m operating profit."

See that line right there? That line proves me right. They are not gaining significant long term subscribers, or are gaining them at the same rate they are losing em. That is death to a MMO. A short term burst in revenue will not keep the game from dying. MMOs live and die based on subscription numbers, and when you lose a huge amount then your game is done. The MMO crowd has a long memory, and little forgiveness.



Starcraft 2 ID: Gnizmo 229