Words Of Wisdom said:
In this case, you are confusing value with perceived value as is the OP. Buying a console demonstrates perceived value in that the consumer sees enough value there to have it be worth purchase. However, actual value is usually only known after purchase. Was it worth the money? Do you still play it a month later? How often is it used? Answers to these questions are more representative of actual value. |
That's a fair distinction, I suppose. Do you think there's any way to relate software sales to actual value, or are they just based on the percieved value of the software? And if actual value was substantially lower than percieved value, wouldn't the used console market quickly undermine the sales of new units?
@ puffy
Yeah, but it's good to be clear about these things. It's easy to mix up the individual with the aggregate. See: Stereotyping, profiling, etc.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







