I noticed part of the table was cut off, so I split it in 2. Also added another table where I put total 360 sales at 27%, considering the numbers are highly depending on the 2:1 number Microsoft uses. At 27% it is at 3:1 against the PS3 so it is safe to assume it will definitely not be higher than that.
First table (XBox 360 at 18%):
| Marketshare | Revenue | Average price per unit (scenario 1) | Units sold (scenario 1) |
Xbox 360 | 74% | $297,321,429 | $67 | 4,466,227 |
Halo 3 | 56% | $225,000,000 | $69 | 3,260,870 |
Xbox 360 without Halo 3 | 18% | $72,321,429 | $60 | 1,205,357 |
Wii | 17% | $68,303,571 | $50 | 1,366,071 |
PS 3 | 9% | $36,101,714 | $60 | 602,679 |
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| Average price per unit (scenario 2) | Units sold (scenario 2) | Average price per unit (scenario 3) | Units sold (scenario 3) |
Xbox 360 | $63 | 4,707,298 | $59 | 5,068,905 |
Halo 3 | $69 | 3,260,870 | $69 | 3,260,870 |
Xbox 360 without Halo 3 | $50 | 1,446,429 | $40 | 1,808,036 |
Wii | $42 | 1,626,276 | $35 | 1,951,531 |
PS 3 | $50 | 723,214 | $40 | 904,018 |
Second table (XBox 360 at 27%):
| Marketshare | Revenue | Average price per unit (scenario 1) | Units sold (scenario 1) |
Xbox 360 | 74% | $354,255,319 | $65 | 5,415,125 |
Halo 3 | 47% | $225,000,000 | $69 | 3,260,870 |
Xbox 360 without Halo 3 | 27% | $129,255,319 | $60 | 2,154,255 |
Wii | 17% | $81,382,979 | $50 | 1,627,660 |
PS 3 | 9% | $43,085,106 | $60 | 718,085 |
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| Average price per unit (scenario 2) | Units sold (scenario 2) | Average price per unit (scenario 3) | Units sold (scenario 3) |
Xbox 360 | $61 | 5,845,976 | $55 | 6,492,253 |
Halo 3 | $69 | 3,260,870 | $69 | 3,260,870 |
Xbox 360 without Halo 3 | $50 | 2,585,106 | $40 | 3,231,383 |
Wii | $42 | 1,937,690 | $35 | 2,325,228 |
PS 3 | $50 | 861,702 | $40 | 1,077,128 |
As you can see, even at 27% marketshare for XBox 360 it still seems to be around 1M too high compared to VGchartz numbers.
Edit: Changed some numbers in table 1 because they somehow got screwed up. Thanks for pointing it out TWRoO.







