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KylieDog said:
thekitchensink said:
@KylieDog: But you could say the same of fighting. You end the game by shooting something, but you began the same way. It depends on how you do it.

 

It really is very different, throughout the (old) games you find new weapons as you progress so the combat changes, new enemies require new tactics, you need manage ammo for the weapons or the way to face enemies needs change...with running an extra option.

 

What are you gonna do in this?  "Oh, a humanoid monster...run!"  then later on "Oh a dog type monster...run!" followed by "Oh a bat type monster...I'll put on my new Reebok trainers....and sprint!".

 

How are they gonna mix it up so the game isn't stale after 30 minutes?  Running doesn't leave a lot of options.  Some environmental way to avoid enemies maybe?  A defensive item that makes flash blinding them or something?  Other games have done that and kept weapons at the same time.


you know you don't need to fight in silent hill, besides boss battles all other monster are better off ignored, i never shot a bullet in my playthrough of the first 3 games and barely had enough ammo to finish of the final boss. so silent hill and fighting do mix well.