thekitchensink said:
naiyo said:
thekitchensink said:
naiyo said:
thekitchensink said: You guys are missing the point here. This is not a puzzle game simply because they removed the combat. It'slike a real horror movie in that the main character isn't necessarily capable of demolishing every 'scary' thing in their path. The strategy lies in finding ways to escape.
I'm really looking forward to this. |
The ppl in horror movies have weapons/ objects to defend themselves with like the first SH game that everyone loves. Weapons aren’t the problem with survival games these days it’s having too much ammo and never worrying about running out.
|
I'm not even considering 4 and 5 horror games here. In the original Resident Evils, the original Silent Hills, the Fatal Frame games, etc, you almost always have a way of completely mitigating any threat that you come across if you're good enough.
Think of all the great horror movies - the Friday the 13ths, the Nightmare on Elm Streets, etc. These movies had such a scary atmosphere because, for the most part, the main characters had nothing with which to defend themselves from the terrifying threat - they were being stalked. How scary would the Scream movies have been if all the teenagers being 'chased' were armed with shotguns?
Check out the atmosphere created by a Super Nintendo game simply because it doesn't give you a weapon:
http://www.youtube.com/watch?v=0sKYxHiudCQ
|
First off, Friday the 13ths, Scream and Nightmare on elm streets films are comedy horrors. Every single one of them is not scary. The main characters in those films are idiots too. If you're going to pick movies, say 6 sense, The Others, etc. I can understand that. I played games that doesn’t have weapons like Shadow of Destiny and Haunting Grounds. Shadow of Destiny was great but Haunting Grounds which is more like this new SH game was fucking stupid. It’s only a matter of time when you will get sick of running. Then they will be no fun boss fights like in the first SH. All I’m trying to say is I love the first SH game and I love motion/IR controls both of them would have been great together for melee attacks, shooting and searching play.
|
The movies you mentioned work, too. But why are things like boss fights a prerequisite for a fun horror game? Wii has plenty of action-based horror games coming out, like Cursed Mountain, bso what's wrong with one that takes a different approach? You have to remember that the game isn't just about running, as there's a lot of strategy involved. Lighting flares keeps them away from you for a few seconds, for example, while tossing one behind you in a narrow path gives you some breathing room. Just because you can't kill them doesn't mean there's no strategy involved.
|
I like boss fights in survival horror games because i like the feeling of fear i get when i finish a objective and wondering if i have to fight something huge if i open this door and i only got 1 clip left and i didn't save or couldn't save. Thats intense for me but i love showdowns. I only played three survival horror with action game and that Obscure, Manhunt and Bug Island. I wouldn't call that plenty.