disolitude said:
I've played KillSwtich and yes...it did influence Gears for sure. It had the army aspect plus open environments and was a pure action game. However Headhunter has the exact same cover system as both of those games. Take a look at the video of a battle below... roll, shoot, cover... Yes, the game asn't a mindless action game(it was much better actually) but it had the gameplay mechanic exactly the same as both of those games had after.
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Well, it seems like you must completely expose your body to take a shot, whereas Kill.Switch and the later Gears don't require that. Meaning you have to come off the wall, whereas in the others just a small part has to lean out or over. But yes, the systems are rather similar. Expectedly, it seems more rudimentary than Kill.Switch, which is much more refined, and which Gears most likely looked into.
It seems to be in between every shooter, in which you can move away from a corner, shoot and go back behind the corner, and Kill.Switch, in which you can actually shoot from behind the cover.








