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thx1139 said:

Read the detailed report about the EDD division. It is clear the 360 is profitable.

Some numbers from it.

Loss was $130M

100K less 360 consoles shipped compared to last year in same qtr.

non-gaming revenue decreased by $291M compared to a year ago. Again that is non-gaming.

360 platform and PC game software revenue decreased by $110M. 100K consoles would be around $20M of that revenue.

Cost of sales (product production costs) declined $266M compared to a year ago. Primarily due to declines in 360 production costs (part of that would be the 100K fewer consoles sold).

This is the first time I have noticed them call out non-gaming revenue.  I believe this is because they want analyst to understand the 360 is the profit making part of that division. Zune is losing money but investing heavily with ZuneHD. Mobile platform is being hammered by the iPhone and is investing heavily so as not to disapear from the market.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick