No I think it's the other way around, you have been brainwashed by Nintendo fanboys and other people that defend the Wii and its' outdated design. Maybe you just don't understand that shader tech IS PC/ Western tech that Japanese developers are just beginning to understand. That is the main reason why this was an afterthought on the PS3, and why the 360 tech is based around this.
You don't even seem to understand why PC developers are struggling with PS3. Is has more to do with unconventional design than incompetent devs. The PS3 only has one real core, and it isn't great to begin with, on top of that you get a weaker GPU than what 360 has as well as a memory setup that doesn't work together very well. You also don't get free AA on PS3 like you do with 360, and slightly less RAM for textures/models and everything else. This requires a lot more work than is reasonable, it has nothing to do with lazy or stupid people.
PS3/Wii are totally different problems, you can't even compare them. What you don't understand is that TEV makes you write everything, which kills any efficiency the Wii might have over the Xbox. You're also ignoring the fact that it's a fixed function pipeline, I don't know how many times I've said that.
Explain to me how a fixed function pipeline is more flexible than a programmable pipeline that already has many of the very effects you would want to produce already built in? Just to produce similar effects it takes more CPU power since it isn't natively supported by the GPU. If you wanted to make your own stuff on Xbox you could, and it would run better than what you can do on Wii. Have you ever worked with textures or 3D models? Just look at any of the extracted Wii models that are out there, and you will see that texture resolutions are pathetic, shader effects are very primitive and not very impressive at all. The only thing that is nice is the geometry (sometimes, but barely better than top GC stuff), and it isn't that nice. You get better geometry on Xbox models, and far more advanced and power hungry shader effects.
About those rail shooters, they both look very scripted to me. RE looks way better IMO, but that's because IT IS more scripted and contained.







