dunno001 said:
I actually went up to 64 for those who feel the need that they have to use all the space of a dual-layer BR. (Truthfully, at that much space, I think one really needs to learn code optimization, which may also be easier with the lower load times.) Although yeah, I could also easily see the smaller sizes in use, I just need to think for worst case games, which is where I'm always afraid of things going. |
64GB is a massive quantity of space, its hard to imagine developers would have the stomach for the cost to make the content to fill it all up. Of course theres always the option of using 7.1 less compressed sound which always takes up a lot of space but hardly anyone would notice. They would also be able to get by without duplication of commonly used data around the disc to speed loading.
Tease.