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PearlJam said:
dahuman: People use SC as an example, because it's one of the few games that showed the real difference between the previous gen of consoles. That being shader capability and performance. The GC simply couldn't do the same game with the same effects all running at the same time. This is the advantage you get from having this tech built it, and not having to do everything yourself in software. Using the excuse that it is a PC engine doesn't cut it. If the GC could handle it, they would have gotten a downgraded Xbox port, instead of an upgraded PS2 port.

No, it's was due to Epic games' background with UE, they are simply not that good outside of the PC type realm. That's why UE3 on the PS3 is suffering too, they have never bothered with learning the TEV to the core because they are PC originated, it's a horrible comparison lol. A lot of the western devs are simply not competent outside of the PC realm, Valve is the same way in that regard and that's why they are trying to hire PS3 people atm since EA totally butchered their Orange Box on PS3. You have been brain washed by a lot of the excuse bull shit that devs come up with to hide their short comings if you think UE2 is the greatest thing ever last gen and it can't be done on other platforms without shader model like the Xbox.