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The thing everyone seems to forget about the patents on this is that you cannot save your progress. The game cannot actually finish the hard parts for you: the best it can do is show you one possible strategy, which you will still have to execute for yourself.

With the sole exception of puzzle games, this will -or should- have negligible effect on a game's challenge. If merely knowing what to do makes a game easy -again, with the notable exception of puzzle games- then something was seriously flawed in the game's design to begin with. Knowing the path and walking the path are two very different things, and this patent is designed to keep those separate.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.