Reasonable said:
Just what I was going to say. I do kind of get something like Ico being seen as niche - but Beyond Good and Evil really is one of those puzzling ones. It released in a popular genre, its creator was reasonably well know due to Rayman, it good great reviews and it offered terrifically varied gameplay (combat, stealth, fighting, vehicles) with nice, easy to master controls, coupled with neat graphics and a well realised setting - in short, on paper it really should have sold well, but it just seemed to die at retail. I guess that's why Ubi are so 'do we don't we' regarding making a sequel - they're worried history will repeat itself except this time they'll have sunk HD level budget into it.
|
The problem is that, although reviews provide a huge correlation (and they do. I've seen it). The fact is, there are other factors. BG&E released, as others have stated, at a bad time of the year. In 2008, we saw good-reviewed games sell poorly: Prince of Persia, Dead Space, and Mirror's Edge all come to mind. Very good games with bad sales numbers.
Back from the dead, I'm afraid.