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PearlJam said:
dahuman: You seem to understand how some things work, which is why I don't understand why you are debating this. Yes the reason some 360 games look better than their PS3 counterparts is because of ease of development and DirectX, not because of the actual hardware. Don't forget that the reason why the PS3 got a last minute GPU from nVidia was because of shaders. As powerful as the Cell might be, it was absolute shit when it came to shaders. So no matter how many polys and physics it could push, it would never come close to graphically matching the 360, if it wasn't for the GPU addition.

Look at it this way, Microsoft is known for bloatware and inefficiency. And your basing what the Xbox could do on Microsoft's software and API, not the actual hardware. Since DirectX and downgraded PC engines was what devs used for Xbox and it was easier, people never exploited what the Xbox could really do. Take all the middleware and easy shortcuts out of the picture, if people were forced to work with the actual hardware and use the most efficient techniques (not the easiest and fastest) you would see what the Xbox could really do. This is what people had to do with GC and PS2 to get good results, you didn't need to do the same with Xbox for similar results. If they really wanted to exploit the Xbox, they would have taken a different approach.

Riddick wasn't the end-all game, it was the very beginning of what the system could do. If the system was around longer and had been more successful, we might have seen its' true potential.

You know, the truth is, if the xbox has a more efficient design and faster memory, I probably wouldn't argue with you on that besides the faster CPU on the Wii, but the Wii has made a lot of efficient changes from the already efficient gamecube design on top of an improved GPU instruction set so it's a machine where everything works as one which I just can't say about the Xbox since it's just, not as efficient, especially on the memory front which is really important and would impact graphics performance heavily when it comes to more demanding effects.