| PearlJam said: Shitty PC? So the Wii is like a shitty Mac? The Wii is slightly more powerful than Xbox and now you're saying it's going to make up for its' shortcomings with brute force? That's a good one, you're not talking about a PS3 here. It would need to be at least 2x as powerful to do what your saying, it isn't. What part of fixed function do you not understand? Xbox has a programmable pipeline that means it is customizable, you can program your own effects but with more options and flexibility. There's a reason why GC and Wii get PS2 ports instead of PC ports. And you can't say that it's because of Direct X, PS3 doesn't use that but it gets games in the same league as PC and 360. Not to mention that PS2 and GC/Wii couldn't be more different. |
I don't see the Wii using Mac API, do you? It's just manipulating the instructions, it doesn't need to be 2x as powerful to do that lol, even a second rate dev like HVS managed it, it just takes more work to get the same or better look on the dev's part, but we are talking about potential, not ease of developement. Then we get to, you are absolutely right that the PS3 doesn't use DX, that's why a lot of multiplat games look inferior on it vs the 360 or PC versions, it's a more powerful machine vs the 360, but because devs don't know wtf they are doing, they end up worse in many cases since they are so different. The PS2 is also a weaker machine, yet the GC and Wii get the same quality from western devs? these are all dev issues that has nothing to do with the potential of what the Wii can do vs the Xbox.








