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PearlJam said:
sc94597 said:
PearlJam said:


sc94597 you are arguing that Wii is more powerul, which I already stated. The point I'm trying to make is that it can't handle shaders as well, which it can't. N64 had certain effects built-in that PS2 didn't, that didn't make it more powerful. I have as much evidence to support my claims as you do to support your claims, otherwise let me see it.

That has nothing to do with what I said. The Wii can reproduce pretty much all of the Xbox's shaders and even more. Evidence is games that were released like Mario Galaxy, The Conduit, and others that pull things off that were thought of as High End on the xbox. Yes it may require more power to reproduce this, but seeing as the Wii has more power to spend, there is no reason to state that the Xbox is better in this area. Which like you said in the post I replied to, the shader effects are limited by the Wii's power. Also all of my claims came from Official specs, yours didn't. Not only didn't they, but there is evidence to prove otherwise that Viper presented.

Hey I got news for you, the things you described are considered more "high end" on the Wii than they ever were on the original Xbox. The games you mentioned are not the rule, they are the exception and people can't seem to stop using those as examples. Like they are the ultimate achievement for the Wii or something. Riddick, Doom 3 and Half-life 2 are  more impressive than the Conduit, and so is Halo 2 when you consider the environmnets, vehicles and physics. 2 of those games are PC ports that weren't tailor made specifically for Xbox. Viper didn't post any specifiic specs, he just said it has more pipelines and he has no evidence as you yourself said that those specs haven't been released.

Those games are the exception as well. Not every game on the Xbox looked like Riddick, or Doom 3. Btw the Xbox versions of these games were downgraded by A LOT. Also I was specifically mentioning shaders, which was the topic of discusion. Also the exception is starting to become a lot more common as the Wii gets older. Even multiplat(ps2/wii/PSP) games like silent hill are starting to look better than anything you mentioned thus far. It doesn't even matter if it is an exception or not, either way it proves that it is possible. Wheter 1 game looks better than anything on the Xbox, or 100 do that is proof enough.  Oh and btw Mario Galaxy runs at 60fps and pulls off the better lighting and shaders than all those games did on the Xbox at 30fps. Metroid Prime 3 has larger environments than anything in Halo 2 and is at the least equal in terms of graphic quality while running at 60fps. As for mentioning things that were high end on xbox, I remember watching a developer video about how the Riddick game is going to have bump mapping, and how that was amazing an such. Remember Riddick is one of the best looking Xbox games, and to claim Bump Mapping was a feature to brag about on it, especially when almost any Wii game that isn't shovleware has it and even some shovleware does that is what I mean about features that were high end on the xbox being common in the Wii game.  That is just one example of many things that were high end last generation, being very common on the Wii today.