sc94597 said:
@Bolded Um, so all this time it wasn't because the Wii isn't powerful enough to run these games without notable downgrades like many say, but because it doesn't have programmable shaders? Oh please go ahead and explain these numbers you are giving us. 2x? Where did that come from. Oh and may I note that you are the one who mentioned that the Wii and GC *could* do what the Xbox does, but they need to use more power to do it. I said that there is more power to use, which means that it is quite possible to do the same things if we go by *your* logic, unless I am interpreting things wrong. |
Yes the Wii can do all the effects that the Xbox can, I never said it couldn't. It takes more power because they are not built into the hardware like they are with Xbox.
GC would get PS2 ports because it can't handle an Xbox game with all the effects you seem to think it can pull off with no effort. If they included all the effects it could do, framerate and geometry would be affected. This is what I mean by it taking more power to do the same effects, the best example being the Splinter Cell games. Yes GC could do those effects but not in a game like Spinter Cell, at least not as well as the Xbox could.
Wii gets PS2 ports because it's much closer to a PS2 than it is 360/PS3 and modern PCs.
Maybe 2x times the power isn't entirely accurate. Wii is more powerful than Xbox, but not enough to do all the effects that eat up resources at the same time with large levels and the works. Xbox and Wii are much closer than you think, Wii doesn't have enough of an advantage to do everything better. Games can look better but using different techniques that were never needed with Xbox in the first place.







