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I don't necessarily want it to be action focused... but I do want the action elements in between boss fights to present itself as Samus being very capable (i.e a badass), especially in Other M. They don't need to highlight the action sequences in the game, but when they do happen they should be special and show Samus' real power as the guardian of the chozo empire. It should remain as an adventure game with refined action elements. I want the boss fights to be more intuitive and epic than ever before, the puzzle elements and adventure to remain the same, and the game to have slighlty more story and immersion. Good Luck Team Ninja x Ninty