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The Wii’s downstream market is near complete saturation.

 

Boogie- .92m (.44m Americas/.48m Others)

Boogie Superstar- .18m (Only Americas listed)

 

Game Party- 2.07m (1.26m/.81m)

Game Party  2- .94m (.57m/.37m)

 

~50 current games based on “Pets” or animals of some nature. Pikmin and Pokemon don’t count, I mean real animals.

 

Boom Blox - .95m

Boom Blox Bash Party- .08m

 

After the top 5 selling puzzle games, no others manage to sell past 200k with the VGC numbers listed.

 

The “Simulation” game category consists of the following:

Animal Crossing – 3.19m

3 My Sims games and 5 Sim spin-off (MS1- 1.44m/ MSK- .81m/ MSP- .04m)  (SimAnimals- .14m/ The Sims 2: Pets - .40m /SimCity Creator- .37m /The Sims 2: Castaway-.35m/ SimAnimals Africa- Yet to release)

 

These aren't all the examples that could potentially prove my point, so I ask that you guys support it with more facts if you agree, or at least speak reasonably if you don't. What is apparent here is the of sequels often underperform due to the "been there, done that" mentality that arises with games of this caliber. It will only get worse now that the Wii's library is closer to passing 1,000 games, unless there is a finer balance created between "core/traditional/production value" games with some effort put forth and stronger use of the Wii's capabilities with a larger understanding of its architecture over time.

 

In a similar fashion to the PS3/360 FPS market, publishers/developers will find it much harder to find their niche within the Wii's library unless they try something different.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."