Words Of Wisdom said:
Usually just troll but since you asked so nicely, I will elaborate. I believe you are grossly underestimating the amount of work that goes into any online functionality which requires real time precision. I believe you are overestimating the amount of code that can be reused between local and online multiplayer. And finally, I believe you were just trolling and looking for an excuse to bash Capcom. This isn't Sony's PR guys talking out of their arse, this is one of Capcom's VPs making logical points. |
Back in the mid 1990s game engine designers like John Carmack were advocating treating all games as being a client-server environment because it broke up the presentation and display logic nicely and made implementing online gameplay a trivial excercise. Pretty much every well known game engine has followed this approach and if you have to rewrite a lot of code to implement online gameplay you either have a very awful engine or you don't know what you're doing.







