| averyblund said: Other than latency issues/testing, what makes online co-op difficult to add when local is already there? Heck you shouldn't even have to scale down the visuals as much as many games to with splitscreen.
Oh but we're talking about Crapcom here. |
Posts like this are why I cannot in good faith post in that "Our community is better than other gaming communities" thread in the website forum.







