FF7 was a case of perfect marketing and timing in the gaming world. It showed off FMV's not yet known to be capable on systems, and had a storyline that appealed to both the casual RPG gamer and the hardcore obsessed that could sink their teeth into it.
But I digress. Gamecube and N64 suffered from a case of terrible media storage and advertising. The games released for those systems were crazy fun and interesting, but sadly not enough people whom could have bought them did. Part of this is because of the generation of "gamers" that grew up with these systems , whom now can spend freely (and do) on games and accessories attached to big paychecks, were once broke kids that couldn't convince their parents why a Nintendo system was worth the cash. Sony came into the race with a brand name that appealed to adults, media that was widespread (CD's and DVD's, respectfully) , and games that had the "It" factor.
I think hardcore and casual definitions do not apply to older systems. Back then people just wanted to play video games. (back then...god , I never thought I'd sound so old being born in the mid 80's). For what its worth, I think the hardcore vs casual debate started back in 2000 or so in MMO's, and the term/concept spread like wildfire.
As a current Microsoft 360 owner, I couldn't be happier that the Wii is doing as well as it is now. It's great for the market, and especially great for gaming. I remember having invested in an Xbox and PS2, I used to head over to my friends house whom had a gamecube, and pretty much every game he had was an instant classic. Anyone who played Viewtiful Joe or the original Metroid Prime were experiencing diamonds in the rough. If nintendo had only done what it did with the WIi, and make a system earlier that appealed to the mass public, we'd be talking about the GC like we do of the Wii.
Nostalgia train out







