By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Viper1 said:
That might be the silliest thing I've read all day.

ArtX didn't design the GPU based around any specific graphical feature or effect and if anyone told you what you just stated, their pants were probably smoking from the fire it was starting.



        Then why so many games on Gamecube that were cell shaded like WindWaker?  It was Nintendo's idea since the N64 days to create games that looked like cartoons and they thought the Gamecube was going to do an even better job at that.  But at the time people wanted more realistic looking games like Halo, Splinter Cell, KOTOR, and the realistic Final Fantasies.