Squilliam said:
Do you have a link for this? Because it seems to me that copper would reduce the power consumption of the CPU and allow for a higher clock speed. Like the equivelent of a longer pipeline in a CPU with more stages which allows for a higher clock rate but instead with a shorter pipeline and achieved with better switching. CPU mechanics aren't my strongest field. |
Just look up IBM copper PowerPC. It's well documented that a copper chip of similar manufacture to an aluminum chip at the same frequency would allow for more instructions in the same time frame. A lot of people in the industry give equal footing with regards to power between the Gamecube Gekko and Xbox Celeron based CPU's because of the GC's copper CPU allowing for retalitvely the same number of instructions per second as the Xbox despite the frequency differences.
The Xbox's obvious advantage was in the GPU. the almost directly off the shelf GPU with DirectX programmable shaders alowed PC devs (most Western studios actually) to quickly utilize the GPU to a great extent. Whereas the GC utilized a TEV unit for shader like operations which required an unfortunate learning curve for developers instead of being familiar instantly with the shader environment.
The rEVOLution is not being televised








