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Squilliam said:
Viper1 said:
Squilliam said:
Viper1 said:

Not familar with callibration I see.  This allows you to adjust the aiming reticle so that it coincides with natural aiming instead of the sensor bar offset.

I sit 5 feet away from a 53" LCD which is mounted on a wall. The Wii is totally useless for shooters and I have 'calibrated' heaps of times. But the thing is most people don't calibrate and if it doesn't work out of the box then it may as well not work at all.

You either have interference or physical difficulties.    Try callibrating The Conduit and if what you aim at isn't perfectly aligned with your on screen reticle, I'll never post here again (barring any physical or interference problems).

As for those that don't callibrate the Wii remote for games that offer it, it still works quite well.  Your aim becomes adjusted to the offset after just a few minutes of play.

Actually what I have is a 3 foot gap between where I can place the sensor bar and the centre of the screen. However I will rent The Conduit and I will have yet another go at calibrating the Wii. My point earlier about the aiming was not that the Wiimote was inaccurate, I have no place to judge other peoples experiences when my own circumstances are unique, its more a comment that the offset exists between aiming and the screen.

If Activision left Call of Duty to the devices of Treyarch the series would go downhill. Whilst Treyarch are a good studio, they aren't good enough especially if they no longer have Infinity Ward as a guide. Call of Duty IV sells better now than Call of Duty V. If developers were animals then Infinity Ward would be the apex predator currently of shooter development.

@Frogman:

C) Water runs down hill. What I mean is this, sales tend to go to the better products especially with games which have a heavy multiplayer component so theres a significant word of mouth factor. Im not talking about games which appeal to me personally, but games which appeal to the market. So whilst their are important factors such as reputation, advertisement for both awareness and indicating quality, all of these series started from 0 at some point with a fresh face on a crowded market. 

But in any case what I was meaning was that Wii owners didn't seem to show any particular affinity for shooters which is why I doubted that the Wiimote was a strong drawcard. In the absence of strong competition the shooter games which were released should have done better. Its the dollars and cents which drive the market towards the ultimate conclusion of what is popular and what isn't. Its only when games are recieving an 'economic surplus' which drives more competition and better competition into segments of the market. The problem here is we have the opposite happening, we have Activision exiting this market which implies that there isn't enough of a surplus (Profit greater than other opportunities forgone) to warrant a release.

I usually play my Wii(or anything else) only about 2 feet away from my WS monitor with the sensor bar on top of it, on a computer desk, and I never calibrate anything, I just think of it as an improved analog aiming when I use it, not so much a light gun. It's worked very well since that way I can rest my aiming hand right on my lap while sitting back and relaxing on my chair, resulting in fast and accurate controls. It really is better than dual analog, but not as good as a mouse, of course, I'm a PC gamer as well, no shooter can beat what the PC has to offer control-wise since the genre was built based on it from the very begining.

 

PS: I've been using full digital sounds on a full surround system with my computer since the nForce2 came out a long time ago( and now it's just standard everywhere, and creative costed too much, always) it's either that or head phones, so your computer speakers suck thing doesn't make much sense to me =P.