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@ Lord Flashheart

1, the 360 is doing that right now on a lot of games so what makes you think a machine that can do that all the time isn't a big deal?


Yes, most 360 ports aren't on the technical level of recent and upcoming PS3 exclusives yet. But I don't think it matters much, there probably are quite a few mullti-platform PS3/360 owners out there, yet we often see better software sales on the PS3 taking a look at a purchases per month of ownership ratio.

Of course there often has been a lot of turmoil amongst vivid 360 fans regarding expectable porting issues (like for example early Atari ST to Amiga ports). But the PS3 owners I know rather look at the top games like God of War 3, Uncharted 2, Gran Turismo 5, etc. The multi-platform games are usually as good as identical (as game review results also underline).

Basically a storm in a glass of water usually.

As for your question, I refer to my Bioshock comment.

2, Solid 30fps? neither console is doing that across all games but the ps3 suffers far more


Not really. But I was more referring to what can be done technically, it's possible to lock a game to 30 FPS and optimise for that. Issues can arise while porting games however, like a few early Atari ST game ports ran a little slower on the Amiga than intended due to porting issues, but of course the Amiga ran circles around the ST technically regarding such games.

The PS3 has nothing but AA issues


LOL

If the PS3 struggles against the xurrent xbox then how will it cope against a new xbox or even WiiHD?


Why do I prefer Bioshock on the PS3 vs the PC version? This is a game designed first and foremost for the PC/360. I don't think super high levels of AA will matter that much, AA like in games such as Killzone 2 and Uncharted is already great, I don't think there's much need for higher resolutions neither (especially in combination of low quality assets like is often the case often due to devs optimizing for DVD storage), etc.

I think what matters most is delivering a solid experience. Instead of great resolution vs super great resolution (especially in combination with identical assets) is < than better assets and true game design changing elements like be able to produce more game complexity, more onscreen acitivity, etc. For example a simple example, I think Bejeweled 2 looks better in 640p than Tetris does rendered in 1080p+.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales