Squilliam said:
Not enough people care for the advantages of the Wiimote to really go for shooters on the Wii. So at this point its an interesting concept but the takeup of shooters on the Wii don't really seem to imply any natural advantages there. Also given the sales of a game like Call of Duty 4 which had an excellent PC release as well, it seems that in the western would the prefered shooter controller is the dual analogue sticks at present. You can care to differ if you want but the market does seem to indicate otherwise. Btw if a gun was anything like the Wiimote you'd have to aim away from the target to hit it. Also I never thought a bar of soap had anything to do with aiming a gun. |
The bolded part seems faulty from a logical point of view. In two ways, the first being a quite obvious problem with the particualr issue at hand, the second being a very common piece of faulty logic on this site.
a) unless there's a game released in multiple versions that only differ in controls, you can't deduce from the users' response that the difference was made by the controls or even that the controls werent' more liked in the less sold version, but buried by other unfavourable points.
b) even if there was such a game as an ideal test case, the sales don't really indicate necessarily a preference about the product. A preference implies that the user has experienced two or more products ( in this ideal case only differing because of the control method ) and after this comparison has formed an opinion that led to his/her buying decision. While that's quite common for products that are consumables and thus bought over and over, say trying various brands of shampoo before setting on the one I prefer, that's usually false for items like games that you only buy once. In general if game A sells more than game B it's not as if most buyers tried both of them, and as such you can't say they for the greatest part preferred A. At best you can say that their decision followed factors that brought them to think they would prefer A to B (reviews, opinions of other people, trust in brand, marketing, similarity to items experienced in the past, etc).







