| Asriel said: Wait until more is known about Zelda Wii until you claim the franchise is stagnant and will wither and die slowly. Nintendo reinvent their major franchises to make them innovative and relevant.
EDIT- On the subjet of overworlds in Zelda, I agree that TP's felt empty. The sense of scale and the design was great, but nothing much happened in it. And for all of Beadle's shop boats in Wind Waker, most of that was empty blue ocean. |
I agree with the bolded but can you give a link to when Miyamoto or Aonuma said they wanted to change the franchise from the OoT template?
And your edit.. Games are about the feel, do you expect to have more things happening in a field of a kingdom or a sea? the fact that Wind Waker had a vast sea gave a different feel because anything could have jumped out of the water at any time and on many occations, that's exactly what happened. Exploring a vast sea makes the player feel good when they find a little island or a pirate ship or a trail of rupees appearing with barrels floating up. Having to go to each part of the sea for a new map section.. It all adds up to the experience of sailing whereas Hyrule Field and the general Hyrule layout including the stupid and dated over head view of Castle Town, another squandered opportunity to have the player feel part of a bustling town.. It just didn't work for the design..







