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scottie said:
This is hilarious. It's possibly the first puzzle game ever where all of the negative comments are essentially "the combat is rubbish"

It's a puzzle game that has enough of a physics simulator to ad-lib combat (and apprently is using beta version controls) The puzzle bit of it is yet to be seen

Ok but (again) nobody is complaining about the actual puzzle part of the damn game.

Just an exemple with NMH fans: Somebody say the overworld part of that game is terrible and hella boring and they have to reply saying how "amazing" the boss fights are to counter attack.

Why do that when nobody is complaining about that aspect of the game?

Also,i'm not complaining about the combat but rather the use of the items,everytime something interrupt with the action (like everytime the T-Rex hit him for instance) you have to touch the target with the stylus and choose "Fire" again...everytime.

In the video the guy playing had to do it about 4-5 times which can become tedious in the long run especially when they could have replaced this with the press of a button.