JMan said:
From the link for that specific game: Minimum System Requirements
edit: Also interesting, the size is |
Only 64.7MB. That's not too bad. The thing with CDs is that actual game data is rarely that large. Most of the space comes from lots of high quality music, which can be compressed, lots of audio (like MGS1), which can be compressed, and lots of FMVs, which again can be compressed (especially since FMVs on CDs were MPEG-1).
As for the specs, it wouldn't need that much for the Wii. Gametap games need all those specs to handle several things at once, at the minimum, the game, Gametap service, the broadband network, the OS, and background processes. And again that's the minimum. The Wii just runs the games and the Wii channels. Plus if Nintendo does what I suspect, which is to optimize N64 games for performance, they may do the same to Saturn games. This is due to the atypical structures of both systems.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








