I don't know if the OP has read my hands-on with the game (http://news.vgchartz.com/news.php?id=3879) but the button presses really do make sense. jutting the analog stick right to dodge a pipe at the last second, pressing the buttons that pop up quickly to get in a few of your own jabs. It's quite satisfying - especially since it's not a canned series of presses. Your success or failure at these takes the story in different directions rather than giving you a game over. In some cases you even choose if you want to get into an event or not (you may not even notice an opportunity for one).
Definitely try Indigo Prophecy first, but I think that, if gaming is going to keep merging with movies, this is the way it needs to be done.







