How is 25 hours for $37 bad? You'd be lucky to get that much play-time from most full-priced games these days.
My main complaint with "episodic" gaming is most devs haven't figured out that an episode is supposed to be a complete entity in and of itself, with beginning and end, not just a full-sized game cut into bits. It's like a TV mini-series made by taking a movie and just cutting it into semi-arbitrary 20-minute pieces and called them episodes.







