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"What does a gamne of that scale mean? As high as the original Dead Rising? Obviously no. As High as a Re-relase (aka Port), it was high but not enough."

I mis-wrote. Sven from Capcom wrote that it cost almost as much as an original game, and quite a few million. Even if you think that wasn't enough. That was still a lot.

"For a re-release, these aspects are "good enough" to make the game good like what we have in Chop Till you Drop. But other key items were missing:
* take the Re4 graphic engine and start the iterative optimization process, not just to use all Wii resources but to use them more efficiently.
* Totally review the game design document to meet the requirements and the hardare/software limitations
* a totally separate game code optimization with another iterative process to us the engine, the AI, controls and other key elements efficiently."

That I have to call, unless you have some proof those were left out. And I mean proof, not circumstantial assumptions based on the finished result.

"As you can see, the last three steps are more leaned towards an original game than a re-release"

No, I can't. You seem to just be claiming that, without actually proving they were or were not doing that.

Now it might be that, but I don't see proof.

But as for not optimized, of course, since this was the fist time putting an HD game on the Wii. Even if they spent more time and money, that wouldn't add much to that game that working on further games would be more efficient for.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs