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That's a turnaround from when Microsoft's XBLA manager was touting the long tail of XBLA games.

I disagree with his synopsis of the likelihood of long-tail games lacking a MP userbase. Although he is correct in saying this is an XBLA issue, why is this not a case with hard-copy retail games? And why has Steam done such a fantastic job on ensuring longevity with their long-tail games?

Seems like he's arguing that it can't happen, when it indeed has on other systems.



Back from the dead, I'm afraid.