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TWRoO said:

control scheme;
fire is the trigger obviously...aim with the IR pointer
move with the control stick
sidestep by pressing c and using the control stick (jumping/ducking could be done in the same way)
secondary fire, or reload could be the z-button or one of the face buttons (secondary fire button on the face would be a switch though....so you press it then press the trigger.....unless maybe using a rocket launcher, which are often activated by a button anyway)
change weapon up/down with 1/2 buttons (or could use one of them to enter a menu then point to a weapon like with twilight princess)

there is still the plus/minus button...possibly one of the other face buttons and the d-pad left.....so maybe issuing commands in those war games you all like would be the d-pad, + could go to some game pause menu or something and - could do somehting else.

that's covered everything i can think of and i haven't even inluded motion controls. (could be used for commands, therefore freeing up the d-pad)

Oh, i have just realised what the zapper is missing.....if only Nintendo could have added an extendable (and lockable) stock to that bit under the nunchuck....that would rock.


Nice post. I'd like to add to it.

Reload - make upward motion of the zapper
Switch weapons - make left or right motion with zapper

How many buttons do you need to play games? Is it really hard to take your hand off the gun to press other buttons?



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