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OoT is still up there, although Majora's Mask edges it out in my opinion. Twilight Princess can't hold a candle to either of them. Nintendo made Twilight Princess as sort of a tribute to Ocarina of Time, but failed to make it as engrossing. The wolf mechanic was disappointing, and while a lot of the items were cool, they were underutilized. But my main gripe with Twilight Princess is that while the overworld was huge, and exploring it the first time felt very epic, once you look around, you realize that it is simply empty for the most part. Wind waker had the boring sailing sessions, but atleast there were tons of small islands with cool sidequests to figure out. Thank God they made Epona run faster in TP, or it would have been such a bore. Twilight Princess had a lot of dungeons, but they were just too simple and the puzzles were uninspired. I give it props for some truly epic boss fights though, fighting that dragon in the air temple was amazing.

I really hope Nintendo upends the tea table, as Miyamoto likes to say, for the next installment on Wii. Trying to outshine OoT just doesn't work, you need to make the experience something different, like Majora's Mask and Wind Waker did.

Oh, and I completely disagree with the statement that Ocarina of Time is a game that tries to get you lost, sure you'll be stuck in some of the dungeons for a while before you figure out what is going on (personally I always found the adult forest temple confusing, while water temple seems more confusing than it actually is), but in terms of getting lost as to where to go next when you are running around, Navi gives out hints and reminders that will get you back on track even if you've been spending the last week fishing at the pond or running around backtracking for Skulltulas.