mibuokami said:
That was control of the distribution not control of the IP, if Nintendo had realize that CD Rom was the future, the N64 which was developed AFTER the SNES-CD concept would have been a CD-system. The original agreement was (as far as I'm aware) a split with the right of distrution base on media format, with Sony getting the right (and royalty) for CD base distribution and Nintendo the cartridge, halfway through negotiation however they (Nintendo) got cold feet once they realize that Sony would have the right to distribute CD base games for even Nintendo titles (and the royalty associated with it) and decided to go behind Sony's make to create another console altogether. The 'control over any and all title' here refers to the right of distribution any and all CD-base titles (and the royalty for it) not the ownership of the IP which is absolutely absurd. |
Did you read the part that says complete controll over any and all titles?
thats not controll of distribution thats controll over any and all titles that used the cdrom wich in turn could have been used by Sony later if the contract had gone through.
There is more to this story but I cant find links and only have swedish gaming newspapers from back then as source so therfore I am not going to mention it.
The thing is that Nintendo hired Sony to make them a cd and Sony tried to get the rights to the ip´s using said cd drive and they had no right to even remotly try it and if Nintendo would have gone along with it then Sony would have had the rights to those ip´s today unless Nintendo stayed with cartridge format which would still leave Sony with the rights to those games on cd format.
Vaio - "Bury me at Milanello" R.I.P AC Milan
In the 60's, people took acid to make the world weird.
Now the world is weird and people take Prozac to make it normal.
If laughing is the best medicine and marijuana makes you laugh
Is marijuana the best medicine?
"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."
“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.







