One comment about the "software support" argument that I see around when it comes to new games pushing hardware.
The proponents of such argument maybe are giving too much weight to a mechanism that worked well in the past with a very different audience from the extended Wii one. The extended audience does not generally dwell in internet forums, nor does it know about incoming titles or about motion control hardware improvements. I think that only niches of this new market will react to the new software/WM+ offering (golf lovers, for example)
When it comes to software, who exactly in the extended market that hasn't bought a Wii for WiiSport and WiiFit - that offered new experiences in front of their TV - will buy one for WSR? Or who hasn't bought one for SMG will buy one for NSMB?
It's a market that has been easily satisfied early on and can live forever on evergreen titles. The counter point to a market that has a low barrier of entrance, and is thus quick to adopt, is that it will likely be slower to expand even more when the offer of content increases, because it has less unfulfilled needs.
Or at least, this is what sounds sensible to my intuition, does this make sense to anyone who knows something about business?







