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famousringo said:
When a product is sold as the console for casuals, it's not really surprising that people use it casually. Products don't have to be used every day for them to be successful. That's only really a benefit if your product is actually consumed when used.

What matters is whether the purchase is made and enjoyed, not whether the purchaser spends 2 hours or 20 hours a week enjoying his/her purchase.

Actually, this tends to be the case when a console needs decent software attach rates to offset the losses that the console is being sold at.

In the case of the Wii, even if the consumer purchased the console and never bought a single game for it, it still generates a tidy profit for Nintendo; by that token it can be considered a success - even if it serves the consumer as nothing more than a doorstop.