Yeah, the Human camera doesn't have the Zoom bug I don't think but the extra movement makes it less accurate overall, IMO... There may be a better setup than mine out there.
Maybe they left out x-look with dead zone because they wanted to keep the arm movement in the X-direction before you start to turn always in?
HVS didn't do that well on providing the best default settings IMO. We should try to discuss it and figure out if there is a consensus on the best and email it to them for their future games... There is a button layout thread somewhere that would work...
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