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Akvod said:
Too bad it only sold half a million for each respective HD console (I think).

I really think that desctructible environments are a postitive and HUGE change. In Killzone 2, our clan matches were built around covering entry points, doors, stairs, etc. With destructible environments, the attacker can be a LOT more creative (They can breach through any way possible).

When I play Bad Company and I'm shooting from a building, I don't just duck and cover at a window, I fucking SPRINT the fuck out as far as I can from the wall, before a RPG or grenade shoves chunks of concreate into me (like you saw in the E3 trailer I posted, with the medic. That happens A LOT).

If I get shot from behind, and I'm still alive, I'll sprint, flip up the sights for a grenade launcher, and like an action movie, shoot and jump through the hole I made in the wall, and try to recoup myself. I love taking a Jeep, and just ramming into the side of a enemy base, and jumping out and start shooting people. I love, being able to go up into a roof, blow open a hole, and with my trust M60 or the MG36(?) create a light machine gun nest.

I mean, there's no way you can camp anymore. If you're sitting in a corner, with a shot gun, I'll just plant a C4 on the other side of the wall, and blow you up.


Maybe they didnt succeed in portraying the destructability as a big enough selling point (as much as it deserves).

After these Bad company and new BF games, un-destructible environments in a war game should become obsolete pretty soon (although there was some Red xxxx-something named game a few years ago with destrictible environments too, but sadly it seems to take a while before all games support it).

That E3 trailer was awesome. I love your description of how it changes gameplay tactics and the dynamics when your cover can be destroyed.