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$100.000 per developer is really on the low side. Office space regularly costs $1000,- per employee a week including recources for "high level" companies (companies with big overhead costs, which certainly include software developers with huge software lincence fees, technicians etc.). Furthermore most developers working on a AAA game like MGS will be experienced and therfore expensive. Japan is a very expensive country (Tokio most expensive city in the world) and I expect the lowest salary on a yearly basis to be $ 40.000. $40.000 means about $60.000 (depending on country) for the employer for taxes, insurances etc. High level managers, chiefs will certainly be among the highest payed people within Konami, since this is their nr1 game. 10 people in the range of $200.000 - $1.000.000 is to be expected.

Lets say 100 people worked 3 years, 100 people 1 year with an average salary + costs of 75.000 (company cost).
That makes 4*100*75.000=$30.000.000

This is without any further production/advertising costs.

Konami probably gains $20,- profit per game.

They need to sell 1.5 M to break even.

Worldwide this probably won't be a problem and after the break even point net profit goes fast. Still about 1 in 5 PS3 owners need to buy the game to break even.