So developers, Nintendo included, just failed to utilize the Super Nintendo's power, intentionally giving Sega their entire marketing campaign? Nintendo went with carts because it was the easiest format to monetize. It's entirely possible that Nintendo did make the right decision with Wii, as it will keep the system profitable regardless of any obstacles it may face. I just don't believe it will win them any favors from third parties. Believing that Sony will be the closest to hit the original levels is based on historical data. Believing Nintendo can is unproven. It's entirely possible Wii could shock the world and hit 100 million, but it's not something we're going to be able to judge until there's at least another year's worth of data. What Nintendo's really got going for it is positive buzz, but that relates primarily to the negative buzz currently surrounding Sony. It's much easier to make money off a PS3 to 360 port than it is to make money releasing a game on just Wii. I believe THQ for instance is heading in the direction of the rest of the industry. Give Nintendo your Hot Wheels and Nickelodeon licenses, along with some multiplatform games like WWE, and reserve your next generation $20 million games for the other two. I get Nintendo's strategy. Save (or make) a buck now, do what's in your own best interests regardless of how it may affect others, and worry about the consequences later. See also: the last 20 years. Okay, but I still win, right? If Nintendo could hit Japan DS levels worldwide with Wii, I'm not even convinced then it's the wisest platform to start putting blockbuster games on. Even in that scenario, where third parties are starting to come into their own a bit and release successful games, Nintendo still owns 3/4 of the sofware market. However, that level of dominance would probably be what's needed.







