| MaxwellGT2000 said: @Bold I really could care less about your experience, since I had a different experience, and a majority of people playing the game could care less and probably like me won't notice the jaggies since they don't sit 3 feet away from their TV sets. Therefore 720p will do nothing for the game since the game wasn't even designed to take advantage of 720p. The emulated game looks terrible compared to the game running on the Wii hardware and I honestly don't see it being perfect any time soon since even the N64 emulators out still have issues with certain games and effects. |
I'm glad you had a more positive experience, and maybe the majority would agree with you.
But the bolded part is objectively false: just look at the Mario model in 720p in the first picture and tell me that it is not much improved over the 480p version, though it was not designed for 720p. It is obvious, really, since that model is finely detailed and it's zoomed in to fill almost all screen during the animations after you collect a star. Thus, there's a lot of detail that the extra resolution can bring out during normal gameplay.
The best you can say is that you don't care about the improvements, or that you find them marginal, and that's fine because that's in the realm of subjective evaluations. But saying that there can't be any because the game was not designed for 720p is 1) illogical and 2) disproved by facts.
As for the progress in emulation: the latest release notes out explicitely talk about improvements in SMG, and there seems to be new versions out every 40-60 days. I'm pretty confident that Dolphin will improve steadily its support for the top Wii games.







